Adaptive Design – Customized mouse Collaborate with MIAD (Milwaukee Institute of Art & Design)
click to get the Presentation file
My Client Profile
NAME: MELISSA LEE
AGE: 14 YEARS OLD
OCCUPATION: STUDENT(MPS, Milwaukee Public School,Wisconsin)
TYPES OF DISABILITIES: MUSCULAR
DYSTROPHY INCOME: NONE , PARENT UNKNOWN
“ I WANT TO USE COMPUTER WITH NO HELP “
Learning about the Eye-control device
WHO: Tobii Assistive Technology Inc. (ATI), a wholly owned subsidiary of Tobii Technology, is the leading global provider of eye-tracking and gaze interaction-based Augmentative and Alternative Communication (AAC) devices that help improve the lives of individuals with disabilities by enabling them to communicate, control their environment and gain greater independence through their eyes. WHAT: Gaze interaction is a computer access method that allows those with disabilities to navigate and control their computer with their eyes, similarly as an everyday computer user uses a mouse (e.g., activate, select, zoom, scroll, etc.) to control their computer. Gaze interaction only requires the movement of the eye itself—the movement of other muscles is not required, making it a perfect solution for those with rehabilitative disabilities and motor disabilities. More than 7,000 people around the world use some type of Tobii ATI assistive technology device, many of which are empowered by Tobii’s gaze interaction platform — Tobii Windows Control. Recently enhanced with the award-winning Tobii Gaze Selection, Tobii Windows Control provides a more natural, efficient and precise computer interaction method, superior to any other computer control device used today. HOW IT WORKS: A Tobii eye tracker, found on all Tobii assistive technology devices (Tobii C12, C15 and Tobii PCEye), uses invisible Infra-red light to illuminate the eyes. From there, two extremely high quality camera sensors capture the reflection off of the retina and the cornea of the eyes, commonly referred to as “red eye” and the glint, respectively. The eye tracker then uses these two points to build a 3D model of the user’s eyes to determine two things: where the user is looking (gaze point) and where the user’s eyes are in space, relative to the location of the computer (track box). This information is then paired with Tobii Windows Control to allow the computer to know exactly where the user is looking with an accuracy of 1cm. The computer can then track the user’s gaze point and, ultimately, tell the computer where their eyes are looking at all times. By knowing where the user’s eyes are looking, the eye tracking device then can control the computer, similar to the way a mouse lets you control it with your hand. WHAT IS THE MOST IMPORTANCE THING: I think that the eyes are closely connected to the brain – eye movements and gaze patterns provide first-hand information about brain activity and cognition. Humans perceive the world visually through fixations. The more complicated, confusing or interesting specific features are the longer we fix on them visually, and this provides stimuli that the brain processes. Eye tracking makes it possible to use parameters such as “first fixation” and “preferred feature over time” as the marker for a feature seen or not seen. The methodology is already used in assessments of vision in infants, children and nonverbal adults. The use of eye tracking in assessments, diagnostics and rehabilitation as a response method is growing. By objectively registering if a person has seen stimuli or not, you can draw a conclusion, even without the person having to press a button or provide a verbal response. The main importance of using eye tracking to study preferential looking and analyze reaction, is because assessments using remote eye trackers are perceived as very relaxing and natural. The respondents or patients do not even have to know that they are being assessed. It is possible to assess very young children and non-verbal adults.
To find technological systems to provide more access and increase engagement for blind and visually impaired people at the Metropolitan Museum of Art.
Met Blog: http://dat14metmuseum.wordpress.com
Presentations file: http://dat14metmuseum.wordpress.com/2014/05/06/final-presentation-by-team-met
Demo Enhanced description with the text to speech device Collection1: “The supper” General description
Collection1: “The supper” Enhanced description
Collection2: “The Annunciation”General description
Collection2: “The Annunciation”Enhanced description
For April 29 Leaning about different Application for disability.
1.Tap Tap See iphone app for blind and visually impaired
2. Speech Recognition For Mac Tutorial
I have tried using Speech Recognition to cut down on the amount of mousing and keyboarding I do. I have it set to listen for the keyword (computer) and then the command. So the mic is listening all the time for that keyword. The little arrows blink on each side of the mic picture when the mic hears something. Well, after a while (no more than an hour so far, although sometimes far less), the little arrows continuously blink. The bars under the mic indicating input level show the usual one blue bar. So it looks like the speech recognition server is working hard trying to understand input. Also using voice recognition software and app seems to stem progressively less from the limitations that the software creates. Rather, they come more from factors having to do with the speaker/writer and the work environment in which they use voice recognition software.
Assisted suicide on the blog “Bad Cripple”
people with a disability are feared. We are the one and only minority that can be joined via illness or accident. Our atypical bodies also symbolically represent the limits of medical science. Please do not talk to me about joint decision making strategies between physician and patients. Do not talk to me about informed consent. Do not talk to me about patient centered care. These buzz words are cultural ideals we aspire to reach. I am not suggesting we do away with these concepts. They should be valued. But my reality, my experiences when I try to access health care is radically different.
For April 8
While watching the video of Monica and David– Their wedding is large and beautiful, Afterwards they leave on their honeymoon, where they are accompanied by Monica’s parents. As the documentary progresses Codina shows viewers the couple’s large support network, which includes people with and without anyone. It also highlights that while Monica and David are both aware that they have some differences from other people, they view themselves as the same as someone without any help. It is a very powerful message of self advocacy and it also reminds me to look beyond the disability and focus on the abilities of someone who has been labeled as a disabled person.
For April 1 5 Things to know about Guggenheim’s app
1. Museum view is awesome. It’s like a blueprint version of Google Art Project (and it’s a great reminder that the Guggenheim is a giant curlique). When you click on the galleries, it shows you a description of the show occupying that space, and, for some of the shows, you can click through to the artwork. 2. Memory consumption annoyed me a little. The Guggenheim lists the app as 4.0 MB on iTunes, but when I downloaded it, my phone told me it was 5.6 MB. Then, when I clicked on it, the first thing the app told me is that I need to download about 85 more megabytes. Then, once I had the app, the guides of the exhibits would require even more memory. And, if you’re like me, that can be a problem. If it just said “90 GB” on the iTunes store, I wouldn’t take an issue with it, but I don’t like the false advertising. 3. The layout is very user-friendly: the icons are easy to interpret, navigation is intuitive, and the design is relatively uncluttered. The opening screen is, well, pretty. The Guggenheim knows their color schemes. The sidebar reminds me how much the app can do. It doesn’t even fit on the screen —”browse”, “join”, “donate”, “information,” “my favorites,” and more require a downward scroll to see them all. There are a lot of headings. I only wish that, for an app that’s so visual, it could turn sideways for a cleaner image-scrolling experience. 4. “Browse Collection” is wonderful. You can search under “on view,” “by date,” or “by artist.” When you search by artist, it gives a little biography under all the work. Sure, the same feature’s on the website, but the app is more seamless, especially on a small screen. The site on the phone is slow to load and requires a lot of zooming in and out to navigate, where the app is fast, intuitive, and works offline. 5. “Favorites” is helpful. It’s basically just a fancier version of a Pinterest board, but I like being able to keep track of the work that stands out to me. It’s nice to have my Picassos, Kandinskys, Marcs, and Légers all in one place. There’s nothing in the app that’s especially surprising, it’s not much help outside the museum except for looking at the art and scheduling visits, and there are, of course, the memory issues. Still, it’s very usable and it’ll be a great tool next time I go to the Guggenheim. And it’s free. Free is good:)
For February 25 chapter from Disability Studies Reader: Constructing Normalcy
We live in a world of norms. Each of us endeavors to be normal or else deliberately tries to avoid that state. We consider what the average person does, thinks, earns, or consumes. We rank our intelligence, our cholesterol level, our weight, height, sex drive, bodily dimensions along some conceptual line from subnormal to above-average. We consume a minimum daily balance of vitamins and nutrients based on what an average human should consume. Our children are ranked in school and tested to determine where they fit into a normal curve of learning, of intelligence. Doctors measure and weigh them to see if they are above or below average on the height and weight curves. there is probably no area of contemporary life in which some idea of a norm, mean, or average has not been calculated. Unified Teams Take Special Olympics Approach to School Sports At the basketball game against Overland, McFail, in her blue-and-white uniform, cheered quietly, keeping up with all the steps. She threw her hands, which have fused bones and which she used to hide in her pockets, high in the air. “I get to go cheer for the games, and the varsity cheerleaders have become my good friends,” she said. They had plenty to cheer about, as the teams traded baskets during a close second half. Michael Bush, a senior with cerebral palsy who had fallen in with a rough crowd before joining the basketball team, stared at the ceiling after missing a layup. Seconds later, he hit a jump shot and implored the crowd to cheer.
For February 18 People with Disabilities Forging a New Civil Rights Movement CHAPTER 2 From Charity to independent living
For February 11
Adaptivedesign : http://www.adaptivedesign.org
The mission of the Adaptive Design Association (ADA) is to ensure that children with “disabilities” receive the customized adaptations they need to achieve their full developmental, social, and academic potential. We do this by building child-specific adaptations in a model workshop in New York City; developing and testing curricula for a wide range of learners (from classmates to therapists to engineers); and creating guidelines, techniques, and devices that can be replicated in Adaptive Design Centers all over the world.
Among the Giants
ADA has established its home base in New York City, and has inspired numerous Adaptive Device Centers (ADC’s) around the globe. But the struggle to meet an often un-recognized need has continued to rage on. Unfortunately, in the United States, most children in need of support are either un-supported by their families, school systems, and/or communities.
Disabilityscoop : http://www.disabilityscoop.com Disability Scoop want to reach the nation’s premier source for developmental disability news. Parents, caregivers, educators and professionals turn to Disability Scoop everyday for the latest and most comprehensive news coverage of autism, intellectual disability, cerebral palsy, Down syndrome and more. Most interesting part is Education section, they offers individuals on the spectrum the opportunity to conduct a simulated job interview with a virtual human resources. Also, Equipped with voice recognition technology, the software is designed to assess the appropriateness of responses and provide feedback via an on-screen job coach. Those with autism who practiced their job interviewing skills with the software — which is publicly available — were able to apply what they learned when interviewing with a real person, substantially improving both the responses they provided and their self-confidence.